Mitch’s Take: Wearables are a data capture interface for creating locally fulfilled personal services (trainers, doctors, food services, diet and healthcare services, etc.). As they grow in popularity, services will be attached to wearable devices more frequently.
Wearables that have a positive future, according to the report, include VR and augmented-reality (AR) devices, as well as “mixed-reality devices that cross between the two. More than 1 million VR devices will be sold in 2016 around the globe, and the market is expected to grow at a rate of 73 percent through 2020, the report states. AR devices trail in adoption and technology, but are expected to grow into millions of sales by 2019 and tens of millions by 2021.